sgine
Saturday, July 16, 2011

More Concise and More Powerful

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Over a year ago I posted about the focus of Sgine to be extremely concise in creating 3d applications . I've always found it annoying th...
2 comments:
Sunday, June 12, 2011

Sgine + VLC = Awesomeness

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I have long been interested in being able to play video in OpenGL and if you look back at previous posts I've made here , as well as po...
1 comment:
Friday, June 3, 2011

NeHe Tutorials

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In an effort to validate and test the functionality of the OpenGL Generator and derived implementations I have started porting the NeHe tuto...
2 comments:
Sunday, May 29, 2011

Reloaded

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Yes, it has been quite a while since the last post, but Sgine is anything but inactive. Pretty soon after that last post a decision was made...
5 comments:
Wednesday, September 8, 2010

Beans Should Be Deprecated - The Future of Object Architecture With Properties (Part 2 of 2)

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In part 1 we discussed the basics of properties in Sgine, how to listen for events, what a delegate property is, how to filter properties, ...
9 comments:

Beans Should Be Deprecated - The Future of Object Architecture With Properties (Part 1 of 2)

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In my previous post I discussed the case for Properties and the basics of how they work. In this post I will dive into the specific working...
5 comments:
Tuesday, August 31, 2010

The Advantages of Using Properties Instead of Getters/Setters in Java and Scala

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There have been a few concepts I've been pushing for most of my programming career, and one of the top items on that list is Properties....
3 comments:
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