Finally starting to look like something useful and less like a crappy hobby project, but still a long way to go. Anyway, here's the source:
package org.sgine.render
import org.sgine.math.mutable.Matrix4
import javax.imageio.ImageIO
import org.lwjgl.opengl.GL11._
import scala.io.Source
object TestFonts {
def main(args: Array[String]): Unit = {
val r = Renderer.createFrame(1024, 768, "Test Fonts")
val franklinFont = AngelCodeFont(Source.fromURL(getClass.getClassLoader.getResource("resource/Franklin.fnt")), getClass.getClassLoader.getResource("resource/Franklin.png"))
val arialFont = AngelCodeFont(Source.fromURL(getClass.getClassLoader.getResource("resource/Arial.fnt")), getClass.getClassLoader.getResource("resource/Arial.png"))
val lcdFont = AngelCodeFont(Source.fromURL(getClass.getClassLoader.getResource("resource/lcd.fnt")), getClass.getClassLoader.getResource("resource/lcd.png"))
val m1 = Matrix4().translate(x = -400.0, z = -1000.0)
val m2 = Matrix4().translate(x = -100.0, y = -50.0, z = -1000.0)
val fps = FPS(1.0, lcdFont)
val a = new Array[() => Unit](5)
a(0) = MatrixState(m1)
a(1) = () => franklinFont.drawString("Franklin Gothic Heavy with a blue gradient.", true)
a(2) = MatrixState(m2)
a(3) = () => arialFont.drawString("Standard Arial", false)
a(4) = fps
r.renderable := RenderList(a)
}
}
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