I've also cleaned up the process by adding a "drawString" method to AngelCodeFont. See the following example code:
package org.sgine.render import org.sgine.math.mutable.Matrix4 import javax.imageio.ImageIO import org.lwjgl.opengl.GL11._ import scala.io.Source object TestFonts { def main(args: Array[String]): Unit = { val r = Renderer.createFrame(1024, 768, "Test Fonts") val m = Matrix4().translate(x = -70.0, z = -1000.0) val fps = FPS(1.0) val font = AngelCodeFont(Source.fromURL(getClass.getClassLoader.getResource("resource/Arial.fnt")), getClass.getClassLoader.getResource("resource/Arial.png")) val a = new Array[() => Unit](3) a(0) = MatrixState(m) a(1) = () => font.drawString("Hello World!") a(2) = fps r.renderable := RenderList(a) } }
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