Lesson 02
Sgine Source code
Lesson 03
Sgine Source code
Lesson 04
Sgine Source code
Lesson 05
Sgine Source code
I'm not sure how many more of the NeHe tutorials I'll port as they require a lot of boiler plate to properly represent the OpenGL aspects of the code and my main goal with Sgine is to minimize boiler plate and complexity. However, this does serve as a good test base for OpenGL functionality on both desktop and Android device.
I am currently in the process of defining a good texturing / image abstraction layer for the rendering paradigm and will likely be posting about that in the near future.
it seems the sgine-source links don't work anymore..
ReplyDelete@kr sorry about that, the latest code relies on libgdx now instead of directly against LWJGL so the NeHe tutorials were no longer very useful. However, I've updated the links to point to the older code so they should work now.
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